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Date: Thu, 27 Oct 2005 14:16:38 -0700 (PDT)
From:"joe king" <funnypaperz@yahoo.com>  View Contact Details  View Contact Details   Add Mobile Alert
Subject: Part 34-Day 22
To:brad@sigfund.com, bradhayley@hotmail.com
Hey Brad --

Just like a bad dream -- everything was fine and
online this morning -- I don't know if you have had a
chance to even check it out yet...

Yesterday you asked if I could construct a simple
street with buildings on the left and on the right.

I explained that that type of D&D perspective is
problematic on several visual levels and very
difficult on a programming level.

Out of respect to you and Russ I want to illustrate my
position and not just ask you to believe me.

Pls. see image 1 attached.
This is from the same bird's eye view we have now --
already you can see that as the buildings are aligned
they begin to occult each other more than our simple
regrouping shown in last night's link.

Pls. see image 2 attached.
Here in what is a traditional street-level view the
phenomenon is exacerbated to the point we lose the
benefit of the high-ground so to speak.
While it is the most true-to-life feel of walking thru
CityWalk -- it is very poor for a virtual experience
or navigating on screen.

Pls. see image 3 attached.
Now this is a completely different alternative way to
treat a 2-D background in an attempt to simulate a 3-D
experience.
This is a background form Disney's classic "Pinocchio"
-- as you pan from left to right 

Pls. see image 4, 5, 6 attached.
the viewer is made to feel that they are actually
traversing a winding cobblestone village.

If you would like to pursue this type of experience I
have no objection -- but it is a complete restart for
me design wise -- with the exception of the console
interface which I still strongly defend.

I actually still defend my last reorganization of the
"bird's-eye" view in that it surpasses the experience
offered at Diney.com by allowing the navigation I have
built in. I would just like the chance to create final
versions of the architecture. All links are now
functional.

So there you have it -- and me your faithful servant.
Two examples of what I do not think will work and one
alternative that does -- in an effort to earn Russ'
undying enthusiasm.
But at a cost of starting over with a 3rd park design.

Pls. -- PLEASE let me know what I can do at this
point.


Best!

Joe King
"That Joe Guy"

Making the world a funnier place...


		
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